Grimoire of Guides

Wisdom and lore for the seasoned adventurer.

Conditions
Rules
15 conditions

All status effects that can afflict a creature during an encounter.

Spell Schools
Reference
8 schools

The eight schools of magic that classify every spell in the arcane arts.

Creature Types
Reference
14 types

The fundamental categories that classify every creature encountered in the wilds.

Creature Sizes
Reference
6 sizes

The size categories that determine a creature's space, reach, and presence on the battlefield.

Casting Times
Reference
9 types

The time required to channel arcane energy and release a spell into the world.

Damage Types
Reference
13 types

The thirteen forms of harm that can befall a creature — from fire and frost to psychic onslaught.

Languages
Reference
19 languages

The tongues spoken across the realms, from the common trade speech to the rarest dialects.

Species
Reference
Species

The peoples who walk the realms, each with their own gifts and heritage.

Classes
Reference
Classes

The paths a hero may walk, from steel and shield to arcane word.

Alignments
Reference
9 alignments

The moral compass of souls, from order to chaos, from good to evil.

Skills
Reference
18 skills

The eighteen talents that define what an adventurer can attempt, from stealth to persuasion.

Ability Scores
Reference
6 ability scores

The six core attributes that underpin every adventurer, from Strength to Charisma.