All status effects that can afflict a creature during an encounter.
Grimoire of Guides
Wisdom and lore for the seasoned adventurer.
The eight schools of magic that classify every spell in the arcane arts.
The fundamental categories that classify every creature encountered in the wilds.
The size categories that determine a creature's space, reach, and presence on the battlefield.
The time required to channel arcane energy and release a spell into the world.
The thirteen forms of harm that can befall a creature — from fire and frost to psychic onslaught.
The tongues spoken across the realms, from the common trade speech to the rarest dialects.
The peoples who walk the realms, each with their own gifts and heritage.
The paths a hero may walk, from steel and shield to arcane word.
The moral compass of souls, from order to chaos, from good to evil.
The eighteen talents that define what an adventurer can attempt, from stealth to persuasion.
The six core attributes that underpin every adventurer, from Strength to Charisma.