Spell Schools

The arcane traditions that define the nature of every spell.

Abjuration

Abjuration spells are protective in nature, creating barriers, negating harmful effects, harming trespassers, or banishing creatures to other planes of existence.

Conjuration

Conjuration spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects, while others allow the caster to teleport.

Divination

Divination spells reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, or the truth behind illusions.

Enchantment

Enchantment spells affect the minds of others, influencing or controlling their behavior. Such spells can make enemies see the caster as a friend or compel creatures to take a course of action.

Evocation

Evocation spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning, others channel positive energy to heal wounds.

Illusion

Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, miss things that are there, or remember things that never happened.

Necromancy

Necromancy spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain life energy from others, or create undead creatures.

Transmutation

Transmutation spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster an ally, or alter the ground beneath an enemy.