Conditions
The afflictions and status effects that can befall an adventurer.
Blinded
A blinded creature can’t see and automatically fails any ability check that requires sight.
Charmed
A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.
Deafened
A deafened creature can’t hear and automatically fails any ability check that requires hearing.
Frightened
A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
Grappled
A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
Incapacitated
An incapacitated creature can’t take actions or reactions.
Invisible
An invisible creature is impossible to see without the aid of magic or a special sense. The creature’s location can be detected by noise or tracks.
Paralyzed
A paralyzed creature is incapacitated and can’t move or speak.
Petrified
A petrified creature is transformed, along with any nonmagical objects it is wearing or carrying, into a solid inanimate substance (usually stone).
Poisoned
A poisoned creature has disadvantage on attack rolls and ability checks.
Prone
A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.
Restrained
A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
Stunned
A stunned creature is incapacitated, can’t move, and can speak only falteringly.
Unconscious
An unconscious creature is incapacitated, can’t move or speak, and is unaware of its surroundings.
Exhaustion
Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion.